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12 de October de 2024

Update for 12-10-2024 on Legend Of Mir HispaRed

The Legend Of Mir HispaRed – The New Age team is excited to announce a new update that brings significant changes and improvements across different areas of the game. This update focuses on fixing key issues, balancing abilities, and enhancing the overall gameplay experience. Below, we provide detailed information on the changes included in this latest patch:

Addition of Missing Elites in HolyDragonPath

We’ve added the missing Elites to the HolyDragonPath area. This addition enhances the challenge for players venturing into this zone, offering new opportunities for tougher battles and greater rewards. Players can now enjoy a more complete experience in HolyDragonPath with these powerful enemies, who drop rare and valuable loot upon defeat.

WhiteVillage Teleport Board Fix

A bug affecting the teleport option on the WhiteVillage Board has been fixed. Players can now use the teleport function without any issues, making travel between locations more efficient. This improvement allows for faster and easier movement around WhiteVillage, enhancing the overall convenience of the teleport system.

Game Changes 06-10-2024 Legend Of Mir HispaRed - The New Age

Increased Creature Population in WhiteVillage

The number of creatures in WhiteVillage has been increased to bring more action and excitement to this area. With more enemies to fight, players will have greater chances to gain experience, collect drops, and engage in combat. This adjustment makes WhiteVillage a more dynamic and lively zone, offering additional opportunities for farming and exploration.

StoneTomb Access Fix

We’ve corrected the access issue between the 4th and 3rd floors of StoneTomb. Previously, players experienced difficulty transitioning between these levels, which disrupted the flow of the dungeon. With this fix, movement between floors is now smooth, allowing players to fully explore this dangerous dungeon without interruptions or complications.

Start Buff Duration Revision

We’ve revised the duration of the starting buff provided to new players, reducing it from 14 days to 3 days. This change is aimed at balancing the support given to newcomers. While still offering an initial boost to help them in the early stages, the shorter duration encourages players to quickly adapt to the game mechanics and challenges on their own.

Hiding and Continuous Attack Spells Fix

The functionality of the Hiding skill has been corrected with respect to continuous attack spells like FireWall. Previously, players could remain hidden while using such spells, leading to imbalances in combat. Now, if a player uses a continuous attack spell, they will lose their Hiding status, ensuring fair gameplay and maintaining balance in battles where invisibility plays a key role.

Zone Boss AI and Defence Adjustment

The intelligence of zone bosses has been upgraded, making them more challenging and reactive during battles. These bosses will now adapt more effectively to player strategies, creating more intense and strategic encounters. To balance this increased difficulty, we’ve reduced their defence, allowing players to deal more damage during the fights while still facing smarter, more capable enemies.

Zone Boss AI and Defence Adjustment

Additionally, we’ve addressed an issue where Fellows could level up beyond the player’s level. This has now been fixed, so Fellows will no longer exceed the level of the player who owns them. This ensures a balanced relationship between the player and their companion, keeping the game’s progression system consistent.

NewbieGuild Level Cap Increase

The maximum level to be part of the NewbieGuild has been raised from level 25 to level 30. This change gives new players extra time to benefit from the support and guidance offered by the guild, helping them progress further before transitioning into more advanced guilds or independent play. It’s a helpful adjustment to smooth out the early stages of the game.

SoulSiphon (Taoist) Damage Nerf

The damage output of the SoulSiphon skill used by Taoists has been significantly reduced. Previously, this skill was too powerful and disrupted the game’s balance, giving Taoists an unfair advantage in combat. By lowering its damage, we aim to restore balance, ensuring that all classes can compete fairly in battle.

Fellows Summoning Level Fix

We’ve corrected a bug that allowed players to summon Fellows with a higher level than their own. Now, Fellows can only be summoned if their level is equal to or lower than the player’s level. This change ensures a more logical progression system and prevents players from gaining an unfair advantage by summoning overpowered companions.

Punish Skill Name Correction (Monk)

We’ve corrected a naming error with the Punish skill for the Monk class, which was incorrectly displayed as Crushing in the skill window. Now, the skill name appears correctly in the interface, eliminating confusion and ensuring that players see the proper name when managing their skills.

This update brings many important fixes and balance improvements that enhance the overall gameplay experience. We continue to listen to the community’s feedback and work hard to ensure that Legend Of Mir HispaRed remains a fair and challenging world for all players. As always, we appreciate your support and dedication. See you in the world of Mir!