The Legend of Mir HispaRed team continues working hard to fine-tune the game’s balance, adjust important skills, improve core systems, and correct different errors found in the world of Mir. Our goal is to make your gameplay experience smoother, fairer, and more enjoyable for all players. We carefully listen to feedback and work step by step to bring updates that help players enjoy every battle, exploration and adventure even more. Here we explain all the important changes included in this exciting new update.
Archer Improvements
The Archer’s normal attack mechanic has changed. Now, the damage of normal attacks increases depending on the distance from the target. Shooting from further away gives you more power and rewards careful positioning.
The problem with summoned TotemSnakes has been fixed. Now they disappear properly after use, without leaving visual bugs on the battlefield.
The Focus skill for Archers has been corrected. At level 3, it no longer causes missed shots, making archery smoother, more consistent, and easier for players to enjoy.

Class Balances and Skill Adjustments
The damage of the Monk skills SpiritSurge and MaelstromPulse has been slightly reduced. These skills were a bit too strong and needed a small adjustment to keep combat fair and fun.
The status effect given by the Monk skill IndraSmash has been removed. This change makes the skill simpler and avoids unwanted advantages during battles.
Taoist magic has received a general power boost, making the Taoist class stronger and more effective when fighting monsters and helping teams.
The power of summoned pets has been increased, making them more useful. The strength of each summoned creature now better matches the main attribute of the character who summoned them.
The Assassin skills Hemorrhage and DoubleSlash now deal less damage. They were too powerful compared to other classes, and this change makes fights more balanced.
The mana cost of Archer skills and magic has been increased. This change encourages careful mana management when fighting.
Magic and Monk Skill Improvements
The damage of the Wizard spells FlameDisruptor, Blizzard, MeteorStrike, IceThrust, FireBounce and MeteorShower has been increased. Wizards will now feel stronger and better in fights.
The learning level of the MeteorShower spell has been fixed. It can now only be learned at the proper character level, as originally intended.
The Monk skills AgniStrike and DharmaStrike have received a damage boost. Monks will now be more powerful when facing tough enemies or rival players.
Item and Potion Adjustments
The weight of SunPotions has been reduced by half. Players can now carry more healing potions and stay ready for long battles.
The weight of LeanMeat, used to feed Fellow pets, has also been reduced. It now weighs only 1 unit instead of 2, making it easier to prepare for adventures with your loyal companions.
The statistics of boots have been changed. Now, instead of giving a direct HP and MP boost, they improve the speed of HP and MP regeneration, helping you recover more quickly during or after fights.
The regeneration speed of HP and MP potions has been increased. You can heal faster and survive longer during tough encounters.
Interface and Map Fixes
A fix has been applied to the Rankings interface, allowing titles with many characters to be displayed properly and neatly.
The connection between 2F and 1F in KarokTemple has been fixed, making it easier for players to move smoothly between floors without getting stuck.
A water area in BichonProvince has been corrected. Players can no longer walk over it, fixing a visual bug.
More monsters have been added to the areas of SolanthusRuins and PrajnaTemple. These areas now feel more lively, offering better hunting and more excitement.
The life of the Elites in the Ape Escape event has been increased, making the battles against them harder and more rewarding.
A bug in the Ape Escape event has been fixed. Now the event ends correctly when it should, preventing confusion for players.
Guard NPCs that patrol routes will now continue walking, even if no players are nearby, making towns look more active and realistic.
Mission and Event Improvements
Mission-related interfaces for NPCs and players have been improved. Now, full mission names are visible, and buttons and scroll functions work much better.
The missions in SolanthusRuins have been separated into different zones, making it easier for players to find and organise them in the mission menu.
Movement in Karok and Shiva boss lairs has been restricted. Players can no longer walk into places not meant to be reached.
Creatures like Trees and Chests can now be destroyed by magical skills, giving players new options to use magic creatively.
Continue Your Adventure and Enjoy the Latest Improvements!
With all these updates, fixes, and improvements, we are working to make Legend of Mir HispaRed a richer, smoother and more enjoyable world for everyone. Whether you are a warrior, a wizard, an archer or a monk, these changes bring a better balance and more excitement to your journey. Thank you for playing and for being part of our growing community.
We will see you in the game very soon! Enjoy your adventures!