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4 de June de 2026

Hero System in Legend Of Mir HispaRed – The New Age

A new generation of battle companions is coming to Legend Of Mir HispaRed – The New Age.

The Hero System will allow every player to unlock a powerful ally capable of fighting by their side, gaining levels, learning skills, using equipment and managing its own consumables.

Heroes are not simple pets or decorative followers. Each one has its own class, inventory, statistics, abilities and combat behaviour, making it an important part of progression in this online MMORPG.

Unlock Your Hero in CraftingVillage

To begin this new adventure, your character must reach level 41 and complete a special quest given by HeroManager, the NPC responsible for the Hero System in CraftingVillage.

Once the quest has been completed, each character will be able to create one permanently linked Hero and choose:

  • Its name.
  • Its gender.
  • Its class.

All Heroes begin at level 1, so they must be trained from the beginning while accompanying their owner through the different zones, dungeons and challenges of Legend Of Mir HispaRed – The New Age.

Game Changes 04-06-2026 Legend Of Mir HispaRed - The New Age

Six Hero Classes for Different Playstyles

Players will be able to choose between six different Hero classes:

  • Warrior
  • Wizard
  • Taoist
  • Assassin
  • Archer
  • Monk

Each class is designed to fulfil a different role in combat.

A Warrior can provide durability and close-range pressure. A Wizard excels at ranged magical damage. A Taoist is an excellent choice for players who need healing, protection and support. Assassin, Archer and Monk offer more specialised playstyles based on burst damage, ranged attacks, mobility or hybrid combat.

The choice is important because each character can only have one linked Hero. Players should carefully consider which class best complements their own strengths and weaknesses.

A Companion with Its Own Intelligence

Heroes fight autonomously by using the abilities selected by their owner.

Their behaviour takes into account factors such as the distance to the enemy, the number of nearby creatures, their remaining health and mana, and the importance of the target they are facing.

Depending on their class, Heroes may maintain active buffs, heal themselves, protect their owner, use area attacks, conserve mana or prioritise dangerous enemies.

Players can also change their general behaviour by selecting different combat modes.

  • Attack: The Hero will actively search for enemies and attempt to defeat them using its available abilities.
  • Counterattack: The Hero will remain closer to its owner and mainly respond to enemies attacking the player or the Hero itself.
  • Follow: The Hero will prioritise staying near its owner and avoid starting new fights on its own.
  • Support: The Hero will focus on protecting its owner and responding to the most important threats. This mode is especially useful for Taoist Heroes.

Learning and Configuring Skills

Hero skills are not learned automatically when the Hero gains levels.

To teach a Hero a new skill, the player must obtain the appropriate book, place it inside the Hero inventory and use it from there.

Once learned, compatible abilities can be assigned to the Hero automatic skill slots. Each Hero can have up to 16 configured abilities, allowing players to customise how it behaves in combat.

For example, a player may prepare a defensive Warrior, a Wizard focused on area damage or a Taoist dedicated to healing and protecting its owner.

Skills That Heroes Cannot Learn

Not every skill book available to normal characters can be used by Heroes.

Some abilities are reserved exclusively for players and cannot be learned by a Hero, even when the Hero belongs to the correct class and the player owns the corresponding book.

These restrictions should be considered carefully before choosing a Hero class.

  • Warrior Heroes cannot learn: ShoulderDash, Entrapment
  • Wizard Heroes cannot learn: Brainstorm,Repulsion,ElectricShock,Teleport,Blink,Mirroring,StormEscape
  • Taoist Heroes cannot learn: SummonSkeleton, Hiding, Revelation, EnergyRepulsor, TrapHexagon, Hallucination, SummonShinsu, Reincarnation, SummonHolyDeva, PetEnhancer
  • Assassin Heroes cannot learn: FlashDash, FireBurst, Trap, MoonLight, DarkBody, ShadowStep
  • Archer Heroes cannot learn: MentalState, ExplosiveTrap, SummonVampire, BackStep, BindingShot, SummonToad, Stonetrap, SummonSnakes, Portal, SummonBear
  • Monk Heroes cannot learn: Repeal, ZenShift, SpiritVortex

Any skill not included in these lists may be learned as long as the Hero meets the necessary requirements and the book is available in the game.

Hero Death and Resurrection

Heroes can die during combat.

When this happens, the player has two main ways to return them to life.

The HeroManager NPC offers a resurrection service in exchange for gold.

The cost depends on the Hero level, making protection increasingly important as the Hero becomes stronger.

Players can also use a ResurrectionScroll from the Hero inventory to revive it instantly.

This method allows the Hero to return to battle without travelling back to CraftingVillage.

Choose, Train and Prepare Your Companion

The Hero System adds a new layer of strategy, progression and customisation to Legend Of Mir HispaRed – The New Age.

Choosing the right class, understanding its restricted skills, obtaining new books, spending AP, improving abilities with SP, expanding the inventory and preparing automatic potions will all be essential to unlocking the full potential of your companion.

A well-developed Hero will not replace the player, but it can become a decisive ally when exploring the world of Mir, defeating dangerous creatures and facing the most demanding challenges in this online MMORPG.

Hero Levels and Experience

Heroes have their own level and experience progression.

While summoned, alive and participating in their owner’s battles, they will gain experience and increase their level.

A Hero can never exceed the level of its owner.

When both reach the same level, the Hero will temporarily stop progressing until the player gains another level. This ensures that Heroes develop alongside their owners without overtaking them.

Customise Hero Statistics with AP

From level 40 onwards, Heroes gain 1 AP for every level reached.

These points can be used to improve different statistics and shape the Hero according to the player’s preferred playstyle.

Two Heroes of the same class may therefore develop in very different ways. One may focus on durability, another on offensive power, while another may specialise in particular elements or combat situations.

Improve Skills Beyond Level 3 with SP

Hero abilities do not stop progressing when they reach level 3.

By using SP, players can continue improving their Hero skills beyond level 3 and increase their long-term potential.

SP can be obtained in two main ways:

  • Defeating zone bosses.
  • Using SPScrolls.
This progression system rewards players who face the most dangerous challenges in Legend Of Mir HispaRed – The New Age and allows them to strengthen their favourite Hero abilities.

Hero Inventory and Expansions

Every Hero has an independent inventory.

When created, the Hero begins with a total of 10 inventory spaces:

  • 2 belt slots.
  • 8 bag slots.

The inventory can be expanded in groups of 4 spaces until it reaches a maximum of 42 total slots.

Inventory expansions are purchased using gold and are especially useful for storing potions, books, consumables and equipment.

Automatic Potion System

Heroes have their own automatic potion system.

Players can configure health and mana potions separately, choosing when they should be consumed and which type of potion the Hero should use.

It is also possible to decide which resource has priority when both health and mana are low at the same time.

Potions must be physically stored in the Hero inventory. When a potion in the belt is depleted, the Hero will attempt to refill that slot with an identical potion from its bag.

Equip Your Hero

Heroes have their own equipment panel and can use a wide variety of items.

Available equipment includes: Weapons, Armour, Helmets, Shields, Torches, Necklaces, Bracelets, Rings, Amulets, Boots, Belts, Stones, Earrings, Shoulders, Avatars, Wings, Mounts

Every item must meet the relevant class, gender, level and statistic requirements.

Heroes can also use mounts to travel alongside their owners, although they cannot attack or cast skills while mounted.

Important Hero Limitations

Heroes share many features with normal characters, but they also have several important limitations:

  • Each character can only have one linked Hero.
  • Heroes cannot exceed the level of their owner.
  • Heroes cannot learn the restricted skills listed for their class.
  • Heroes cannot summon Fellows.
  • Heroes do not participate in the nobility system.
  • Heroes cannot use food.
  • Heroes cannot equip fishing rods.
  • Heroes cannot fight while mounted.
  • Items equipped by Heroes do not gain refining experience.
  • Heroes must be summoned and alive to gain experience and participate in certain rewards.