HERO SYSTEM BASICS

One Permanent Companion, Built Around Your Character

A Hero is a second combat character controlled by the game AI. Its value comes from choosing a clear role and developing it coherently.

01

Permanent Companion

Own level, statistics, equipment, inventory and skills.

02

One Per Character

The class choice remains tied to that character.

03

Six Hero Classes

Warrior, Wizard, Taoist, Assassin, Archer and Monk.

04

Sixteen Use Slots

Only assigned compatible skills enter the Hero AI pool.

UNLOCK & CREATION

From Roland To Your First Summon

The system is simple to unlock, but the final class choice deserves careful thought because each character may have only one Hero.

01

Reach Level 41

Meet the level requirement before beginning the unlock process.

02

Find Roland

Speak to the Hero Manager in CraftingVillage and complete his quest.

03

Create The Hero

Choose a unique name, class and an available gender.

04

Begin At Level 1

The Hero starts from the beginning and develops permanently beside you.

CREATION RULES

Class And Gender Availability

  • Warrior, Wizard, Taoist, Assassin and Archer may be male or female.
  • Monk Heroes are exclusively male.
  • Every Hero begins at level 1.
  • Only one Hero may exist for each character.
PROGRESSION & SKILLS

Develop The Hero Around A Clear Role

The Hero has independent progression systems. Equipment, AP, SP and active skills should all reinforce the same intended function.

Independent systems: level, experience, AP, SP, equipment, inventory, consumables and skills.

Level & Experience

The Hero gains experience while summoned, alive and close enough to battles completed by you or the Hero. It may catch up, but never exceed your level.

Attribute Points

From level 40, AP can improve HP, MP, defences, DC, MC, SC and Elemental Matters. Spend around the role instead of spreading every point evenly.

Skill Points

SP allows eligible Hero skills to progress beyond level 3. Prioritise the abilities that define the build rather than upgrading everything equally.

Books & Use Slots

Books are used from the Hero inventory. A learned compatible skill must also be assigned to one of sixteen Use slots before the AI can select it.

Check Hero Compatibility Before Building

Not every character skill is available to Heroes. Review learning levels, effects and Hero compatibility in Magic Skills.

CHOOSING YOUR HERO

Start With The Weakness In Your Character

There is no universally superior Hero. Decide the missing position and function first, then use elemental coverage to refine the choice.

Position

Does the missing presence belong on the frontline, at range or near your character?

Function

Is the real gap damage, control, survivability, healing, protection or support?

Elements

Which elemental options are missing when creatures resist your main damage source?

SIX HERO CLASSES · ONE PERMANENT CHOICE
CLASS SHOWCASE

Six Paths. One Permanent Choice.

Each Hero class brings a different position, function and elemental profile. Choose the role your character is missing, then refine the build around compatible skills.

Warrior

Frontline

Wizard

Area Damage

Taoist

Support

Assassin

Burst

Archer

Ranged Control

Monk

Hybrid Frontline

Choose for function first. Then confirm learning levels, effects and Hero compatibility before committing.

Warrior

Melee Frontline

Elements: Fire · Thunder

Tough close-range pressure and a durable presence. A strong partner when a ranged or support character needs a direct frontline.

Wizard

Ranged Magic Damage

Elements: Fire · Water · Thunder

Powerful area attacks, persistent zones and the broadest elemental coverage available from one Hero class.

Taoist

Ranged Support

Elements: Light · Dark

Healing, purification, protection, buffs, poison and hybrid damage for prolonged or difficult encounters.

Assassin

Aggressive Melee

Elements: Dark

Fast concentrated pressure and close-range area attacks. Best when the character already provides enough safety or control.

Archer

Sustained Range

Elements: Fire · Earth

Consistent ranged pressure and tactical control, with Earth coverage and a more tactical alternative to the Wizard.

Monk

Adaptable Frontline

Elements: Fire · Light

A durable male-only hybrid with melee pressure, ranged techniques, area attacks and emergency survival tools.

PAIRING RECOMMENDATIONS

Balanced Starting Points For Every Character

These combinations are starting points, not mandatory answers. Equipment, content and playstyle may justify a different choice.

Warrior Character

BALANCED CHOICE

Taoist

Range, healing, protection, Light and Dark.

Wizard · OffensiveArcher · Tactical range

Wizard Character

BALANCED CHOICE

Monk

Durable frontline and Light coverage with flexibility.

Warrior · Direct frontlineAssassin · Aggressive

Taoist Character

BALANCED CHOICE

Warrior

A resilient frontline while the character supports and controls.

Wizard · High damageMonk · Hybrid

Assassin Character

BALANCED CHOICE

Wizard

Range plus Fire, Water and Thunder beside melee Dark.

Taoist · SaferArcher · Tactical range

Archer Character

BALANCED CHOICE

Monk

Frontline resilience and Light beside Fire and Earth range.

Warrior · Direct frontlineTaoist · Safer

Monk Character

BALANCED CHOICE

Wizard

Strong ranged area damage with Water and Thunder coverage.

Archer · Sustained rangeTaoist · Maximum safety

Choose according to what you value most: safety, speed, damage, control or elemental breadth.

COMBAT BEHAVIOURS

The Same Hero Can Play Very Differently

01

Attack

Actively searches for targets. Fast for controlled farming, but may create unwanted pulls.

02

Counterattack

Responds mainly to threats attacking you or the Hero. Useful in dangerous areas.

03

Follow

Prioritises movement and avoids beginning new fights while travelling or repositioning.

04

Support

Stays close and reacts to relevant threats, especially for healing and protection priorities.

EVERYDAY MANAGEMENT

Keep The Hero Ready For Long Sessions

Inventory & Belt

The Hero begins with ten spaces: two belt slots and eight bag slots. Capacity expands four spaces at a time up to 42.

Automatic Potions

Configure HP and MP separately by potion type, activation threshold and priority. Potions must remain in the Hero inventory.

Equipment & Refining

Class, gender, level and statistic requirements apply. Hero equipment avoids wear; compatible items gain refining experience.

Mounts

Heroes can mount, but cannot attack or cast while mounted. They do not consume mount loyalty during use.

Death & Revival

Roland can revive a dead Hero for a level-based gold cost. A ResurrectionScroll can also revive it where permitted.

PRACTICAL PLAYBOOK

Start Simple, Then Optimise With Purpose

A smaller coherent build often performs better than a Hero filled with competing skills and unfocused statistics.

CASUAL ROUTE

A Reliable First Build

  1. Choose the missing role first: frontline, range or support.
  2. Activate a small set of dependable skills before specialised abilities.
  3. Configure automatic HP and MP potions before difficult areas.
  4. Use Counterattack when Attack creates unwanted pulls.
  5. Spend elemental AP only after checking the elements used by active skills.
  6. Improve the Hero gradually instead of optimising every system immediately.
ADVANCED OPTIMISATION

Build Around Decisions, Not Quantity

  • Treat the active Use slots as the Hero AI decision pool.
  • Specialise AP around the main offensive statistic, active elements and weakest defence.
  • Change behaviours and skills for bosses, groups and controlled pulls.
  • Manage MP proactively when expensive abilities compete for resources.
  • Judge survival, positioning, control and support—not damage alone.
TROUBLESHOOTING

If Your Hero Is Not Using A Learned Skill

  • The skill is compatible with Heroes.
  • It is assigned to an automatic Use slot.
  • It is not on cooldown and the Hero has enough MP.
  • The target is suitable and within the correct distance.
  • The current combat situation meets the Hero AI conditions.