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1 de July de 2025

Fixes and Improvements in Legend of Mir HispaRed! 02-07-2025

The world of Legend of Mir HispaRed continues to grow and improve thanks to your support and community feedback. This new update brings a large batch of corrections, improvements, and changes across many parts of the game. From skill and creature adjustments to progression changes and UI fixes, there’s something new for every adventurer to enjoy and explore.

Better Safe Zones and Player Protection

To improve the safety of AFK players, new guards have been added to the safe zones of more cities. These guards provide extra protection and help keep these areas secure. Also, the safe zone in TaoistVillage has been reduced in size to better match the space available and improve flow around the village centre.

These changes aim to help players leave their characters unattended for short periods without worrying about unexpected dangers or disruptions.

Game Changes 02-07-2025 Legend Of Mir HispaRed - The New Age

Skill Progression and Spell Balance

A full review of skill learning levels and progression mechanics has been carried out across all character classes. The training points required to improve the first three levels of each skill have been fixed, solving several inconsistencies that previously caused confusion for many players.

A specific fix has been applied to the Assassin skill CrescentSlash, allowing it to be trained beyond level 3 and balancing its x2 damage bonus. In addition, the HealingCircle spell used by Taoists has been improved it now heals pets even if the player is not part of a group, making it more useful in solo play.

The update also ensures that offensive spells correctly break hiding, restoring intended gameplay behaviour for stealth-based classes.

Boss AI and Creature Behaviour

Boss behaviour has been improved to make encounters more fair and exciting. The GreatFoxSpirit now features updated mechanics that make fights feel smoother and more engaging.

Other bosses such as Gorath, SnowWolfKing, and WoomaTyrant now teleport far less often, which reduces chaos during battles and helps players plan their movements. A visual bug that made Gorath invisible during a specific attack has also been fixed, greatly improving fight clarity.

Furthermore, an AI issue with the FurbolgGuard has been resolved, and the CrystalBeast boss now summons the correct creatures based on the zone, preventing confusion during fights.

Elite Changes and Event Improvements

Elites in the SealedMaze zone have been replaced with new, more appropriate enemies. This change also required updates to missions and item drops associated with the area, ensuring all content matches the new creatures.

To maintain consistency in battle behaviour, the summons of CrystalBeast have been corrected, and Gorath, SnowWolfKing, and WoomaTyrant now teleport less frequently, giving players a more predictable rhythm in combat.

The AI of FurbolgGuard has been fixed, preventing the strange errors it caused in past encounters. These changes aim to make boss battles smoother and more satisfying for everyone.

Map Reworks and Creature Density Adjustments

The lair of the MinoCrusher boss in SolanthusRuins has been completely redesigned to provide a more challenging and immersive environment. This rework helps players engage more directly with the boss and better navigate the terrain.

Minimaps have been corrected in SnowCarvern2F and a floor of AntCave, improving exploration and clarity for players trying to orient themselves. Additionally, creature density has been increased in SnowCavern, SealedMaze, and WhitePalace, making these areas more dynamic and rewarding for adventuring and levelling.

Level Cap, Experience and Rewards

We’ve raised the level cap from 100 to 120 for both characters and companions (fellows), opening new opportunities for progress and long-term play. The experience required to level up has been adjusted across the board some levels now require more XP, while others have been reduced to improve balance.

The Conqueror buff granted to the guild that controls SabukWall has also been improved. In addition to the +5% HP and MP, it now gives +5% DC, MC, or SC depending on the player’s class, adding a powerful incentive for guilds to compete for control.

To improve item economy, rune crafting success rates have been adjusted based on rune strength, and the drop rate of BenedictionOil has been reduced, making it a more valuable and rare resource. Lastly, PearlBoxes now give 5 extra Pearls, rewarding collectors even more.

System Improvements and New Player Tools

A new command, @CLEARBUFFS, has been added for players to manually remove all active buffs. This is useful for resetting your status quickly, but use it wisely — it removes all buffs, even helpful ones.

Additionally, an issue that allowed players to tame or push certain creatures that shouldn’t be controllable has been fixed. The Target Dead setting now functions correctly it targets only dead players, not dead monsters making it more reliable during chaotic fights.

UI and Interface Fixes

Several interface updates have been made to improve usability. Obsolete content in the Help menu has been removed, and minimaps have been deleted from very small zones where they aren’t needed.

Typos in NPC dialogue and mission text have been corrected, and spacing issues in menus — such as the guild interface when there are over 18 members — have been cleaned up for easier use.

The Crafting interface now works even when the inventory is full, because materials are removed before the new item is added. This change fixes errors that blocked crafting progress in specific cases.

This update brings balance, new content, and usability improvements to make your time in Mir more enjoyable. Whether you’re reaching for the new level cap, preparing your guild for conquest, or just managing your items with smoother UI tools, this patch enhances every part of the game.

Thank you for growing with us — see you in Mir!